My First Hearts of Iron IV Chain
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Transport Tycoon
Woman in a High Castle
Collection
Explore curated achievement routes, with each chain ordered into a clear progression from first unlock to final target. Showing chains for Hearts of Iron IV.
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Transport Tycoon
Woman in a High Castle
Hearts of Iron IV
Because you've already done a lot with China/Asia and powerful long campaigns (PRC, nukes, big conquests), these three build on Chinese persistence, higher‑level army leadership, and full Chinese unification in a connected, achievable progression.
The Coast is Clear
The Winner takes it all
Hearts of Iron IV
You’ve already done many regional and empire-focused runs (Central/Eastern Europe and Russia-focused achievements), so these three hard goals all lean on similar Central/Eastern European playstyles—manipulating Czechoslovakia/Hungary and pushing into Soviet/Roman cores while using focused nation-play mechanics you’ve already shown you can handle.
I didn't hear no bell
I shall either find a way or make one
Hearts of Iron IV
You’ve already unlocked many China/Asia and puppet/expansion achievements, so aiming for Manchukuo independence and full Chinese cores (and the related coastal defense challenge) builds directly on that regional experience and is realistically achievable together.
The Dragon Swallowed the Sun
The Coast is Clear
Hearts of Iron IV
You’ve already done a lot with Ethiopia/region play and long-range conquest—these three keep that momentum (Ethiopia to communism and Red Sea control, Haile Selassie expanding into Kenya/Tanzania, and a fun regional twist with controlling Wales as an overseas-focused Argentina) while staying challenging but achievable given your demonstrated scope and ambitions.
The Red Sea
The Dragon Rises
Hearts of Iron IV
You’ve already done a lot of Central/Eastern European and Asian play (Czechoslovakia, Germany, Japan/China related achievements and regional pushes), so grabbing the Trans‑Siberian as Czechoslovakia, fully reconquering China as China, and maximizing Manchukuo’s infrastructure/oil all build on those regional mechanics and logistics goals and are reasonably reachable next steps together.
First train home
The Good, the Bad and the Weird
Hearts of Iron IV
You’ve already done many large-state and Soviet-era feats, so focusing on Finland/China coast survival and beating the USSR (the_coast_is_clear builds on your China experience while finnish_him and no_one_crosses_the_finnish_line pair as progressively harder Finland runs) gives a coherent next challenge path that builds on your strengths and is realistically sequential.
The Coast is Clear
No one crosses the finnish line
Hearts of Iron IV
You already have several high-difficulty achievements showing you like challenging political/military play—these three medium goals all build on major civil war and large-front management skills (winning Spain in different ways and holding Soviet cores intact) that are a natural next step and within reach given your experience.
The bell tolls for us
Not a step back!
Hearts of Iron IV
You've already done big UK/European operations (Operation Sea Lion, Isle-related wins and conquest-focused achievements), so chasing British Isles goals that build on naval/invasion and regional conquest—deny UK capital ships, conquer England as Denmark, and conquer all Britain as a British subject—forms a coherent, achievable mid-to-high difficulty progression.
Rule Britannia
The Danelaw
Hearts of Iron IV
Both picks build on your frequent successful regional and expansion achievements (you've done many nation-formation and cross-region conquest goals), so aiming for Maphilindia and Old Zealand follows that pattern and is within reach given your experience with similar mechanics.
Maphilindia
Old Zealand
Hearts of Iron IV
You’ve already done a lot of China/Asia and large-conquest achievements, so focusing on completing China fully (controlling all cores and keeping coastal integrity) is a natural, achievable progression that builds on your existing regional experience.
Its all coming together
The Coast is Clear
Hearts of Iron IV
You’ve already done lots of regional and expeditionary runs (Europe, Africa, Americas and naval play), so aiming for Greece/Albania involvement, an ANZAC expedition to keep Greece alive, and a globe-trotting peaceful grab builds on your existing strengths and are all attainable next steps together.
Freedom or Death
I'm just passing by
Hearts of Iron IV
You’ve already done many European/power-projection achievements (Operation Sea Lion, Die Perfidious Albion, The Munich Disagreement, etc.), so these three continue that thread by focusing on subjugating Britain, expanding in the Balkans from a Central/Eastern European perspective, and a tricky alternate-history Czechoslovakia run that builds on your demonstrated strength in mid‑Europe campaigns.
Rule Britannia
I didn't hear no bell
Hearts of Iron IV
You’ve already done a lot of Nordic and anti-Soviet runs (Finland-related and regional conquest achievements), so tackling Finland-focused challenges that scale from a two-country Nordic faction to an independent defeat of the USSR and then the larger Uralic subjects goal builds on that experience and is a logical, achievable progression.
Two Arms Against Tyranny.
Uralic brothers united
Hearts of Iron IV
You already have several Finland and regional domination achievements plus large-playthrough goals and colonial flipping (and multiple Brazil/Balkan/alternate-history feats), so doing Finnish Him! and the two Mexico-focused conquests (Sunset Invasion and Montezuma's Revenge) fit your pattern of ambitious regional overhauls while reusing strategies you clearly enjoy and can reasonably pursue next.
Finnish Him!
The Revenge of Montezuma
Hearts of Iron IV
You’ve already done several political/military-focused achievements (e.g. Canada First, Friend in Need) so going after related national strategic goals for major European powers — reclaiming Austria without aligning with fascist Germany, attacking a former subject as Britain, and building a broad Entente influence as France — fits your playstyle and builds on similar large-scale diplomatic and conquest mechanics.
Nothing personal, Adolf
Big Entente
Hearts of Iron IV
You’ve already chased many regional and naval-focused achievements around Europe and Scandinavia, so these three continue that theme by leveraging your experience with Nordic/European strategies and naval invasions while remaining achievable steps up in difficulty.
Old Zealand
Old Zealand
Hearts of Iron IV
These span a few difficulty levels near your current frontier, not just the single hardest tier.
By merit alone
Don’t Die for Your Country
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Friend in Need
Lone Wolf
Hearts of Iron IV
A starter chain built with the onboarding wizard.
Friend in Need
I’m not locked in here with you…